Pleas take note that I said ships, not fleets, each ship uses fuel, so you have to really plan out your movements as they can only move so far. Second you have fuel, this is used to move your individual ships around the map. First you have resources which are used to both building and researching technology, so a careful balance must be maintained. Victory points are earned several ways, first for winning battles, next for researching tier three technologies, and finally for winning the vote in the one policy that come up at the start of each turn. just like most other games you win by getting victory points. It makes the game feel like a race instead of a grand 4x strategy game. Go conquer a world and build as many things as possible to win battles and gain victory points. Without the ability to negotiate or trade between the powers it puts everyone into the same strategy boat. Though you start with some different technologies as the different factions, by the end everyone has fighters, troops, carriers, cruisers, and dreadnoughts. My next gripe with Falling stars is that all the factions essentially play the same. Overall combat feels hollow and unfulfilling which is a disappointment because in a 4x game combat doesnt have to be first and foremost but it has to be fun and engaging.Ĭombat plays out in a non involved way just units attacking each other in order. There is no give and take it pretty much just boils down to who brought the most ships or troops to the fight will be the victor. It make it feel as though the battles are carried by whom ever has more brute strength. This lack of choice really hampers the ground and space battles that really should be a true interactive experience. This is supposed to let you layer in tactics to your combat and you are supposed to be able to retreat, but it never seemed to do anything when I tried it and I still lost all of my ships.
![falling stars war of empires falling stars war of empires](https://i.ytimg.com/vi/o62V40tujKQ/mqdefault.jpg)
You can setup your ships in whatever formation you would like in the squares you are given, and then you go and both sides continue shooting until everyone is dead. Like the rest of the game the battles are very bare bones. In this way its similar to other turn based games, but with no options to skip or even fast forward these AI turns it can really start to feel like a slog. There is no fog of war, so the four empires can always see one another and you as the player must watch everything that happens each turn, even the battles between the AI. Though the game is fast paced I never felt like it was action packed. The game feels very much more like Risk than civilization, though you may lose fewer friendships in Falling Stars than Risk. Folks expecting an epic 4x game in space are going to be disappointed. That is the only planetary management you will get, no trading between empires, and no real diplomacy at all. While this sounds like it should be the opening notes of more a nice in depth symphony of a game, it is sadly not. So it’s a game of decisions, choosing the short or long term options, diplomacy, or war. Conquering a planet allows you to build an Orbital Construction facility which allows you to build more ships and troops at that planet.
Falling stars war of empires free#
When you find a neutral planet you have the choice to either barter with it and gain some immediate benefits like getting some free troops or transports, or you can conquer it. Just like in Civilization you start with your single home planet and some ships and you send forces out to explore.
![falling stars war of empires falling stars war of empires](https://screenshots.gamerinfo.net/falling-stars-war-of-empires/179989.jpg)
It is a turn based space simulation in line with Civilization. Falling Stars: War of Empire is a space sim developed by Riveted Games and published by Lock’n Load Publishing.